AI Insights · Timothy · October 2021
Top 5 Trivia Games in Europe Q3 2021: Performance Insights
Discover the performance of the top 5 trivia games on a unified platform in Europe during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 showcased interesting trends for the top 5 trivia games in Europe on a unified platform. Here’s a detailed look into their performance based on data from Sensor Tower.
Party Roulette: Group games by GreenTomatoMedia saw a steady weekly revenue, peaking at around $38K at the end of June and gradually declining to approximately $28K by the end of September. Weekly downloads were relatively stable in July, hovering around 17K to 19K, but dipped to about 11K by the end of September. Active users followed a similar pattern, starting at over 50K and ending the quarter at around 46K.
Elevate - Brain Training Games from Elevate, Inc. experienced fluctuating weekly revenue, starting at around $39K at the end of June and dropping to approximately $29K by the end of September. Downloads saw a decline from about 15K in late June to around 7.7K in late September. Active users also decreased, beginning at over 183K and ending the quarter at approximately 138K.
QuizDuel! Trivia & Quiz game by MAG Interactive showed a significant increase in weekly revenue, rising from $23K in late June to nearly $46K by the end of September. Weekly downloads were strong, maintaining around 60K in July and ending at about 52K in September. Active users saw a slight decline, starting at over 747K and settling around 654K by the end of the quarter.
Vakarm - Clash Generator by vysgames saw a gradual decline in weekly revenue, peaking at $25K in mid-July and decreasing to around $20K by the end of September. Downloads also declined, starting at 35K in late June and dropping to about 12K by the end of September. Active users followed this trend, beginning at about 58K and ending at approximately 25K.
Peak - Brain Training by Synaptic Labs had a stable weekly revenue, starting at around $20K in late June and ending at approximately $21K by the end of September. Downloads remained consistent, with figures around 15K in late June and about 16K by the end of September. Active users showed a notable increase, starting at about 408K in late June and peaking at approximately 517K by the end of August, before stabilizing around 425K by the end of September.
For more detailed insights and data, visit Sensor Tower.